WYN / DESIGN WORLD

EN — 2026

デジタルデザイン

ブランドの個性、プロダクトの動き、画面の役割を一つのデザインシステムにまとめます。

Design

The need clears up and the right scope becomes visible.

Screens that look good but cannot be used, decisions that change from page to page, and a brand language that breaks during production all reduce trust. Design should not be a presentation file detached from code.

対象となる方

  • Teams launching a new product or brand
  • Companies whose current interface is scattered and inconsistent
  • Those who want to treat design as a decision-supporting system, not just visuals

DELIVERABLES

  • User and content flow
  • Information architecture
  • Wireframe and visual direction
  • Responsive interface system
  • Component, state and developer notes

TECHNOLOGY USED

Figma, design token approach, semantic HTML, modern CSS, accessible components, responsive layout and performance-focused visual systems.

想定範囲

User tasks matter more than page count. A starting system covers the main flows, the component library and mobile/desktop states.

プロセス

  1. 01We define the business goal and the user task.
  2. 02We simplify content and hierarchy.
  3. 03We test the flow with a wireframe.
  4. 04We design the visual system, states and responsive behaviour.
  5. 05We check on real devices after development.

よくある質問

What you need to know before deciding.

Do you only deliver design files?

Depending on the need we deliver design only, or design plus development. In both cases we leave component behaviour and decisions visible.

Is mobile design part of the process?

Yes. Mobile is not desktop shrunk afterwards; it is a separate usage context designed from the start.

What if we have no brand identity yet?

We can extract the character of the business, its audience and usage environment and build a sufficient visual direction system.